/* The zlib/libpng License Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered friosom any source distribution. */ #include "linux/LinuxMouse.h" #include "linux/LinuxInputManager.h" #include "OISException.h" #include "OISEvents.h" using namespace OIS; //-------------------------------------------------------------------// LinuxMouse::LinuxMouse(InputManager* creator, bool buffered, bool grab, bool hide) : Mouse(creator->inputSystemName(), buffered, 0, creator) { display = 0; window = 0; cursor = 0; grabMouse = grab; hideMouse = hide; static_cast(mCreator)->_setMouseUsed(true); } //-------------------------------------------------------------------// void LinuxMouse::_initialize() { //Clear old state mState.clear(); mMoved = false; mWarped = false; //6 is just some random value... hardly ever would anyone have a window smaller than 6 oldXMouseX = oldXMouseY = 6; oldXMouseZ = 0; if( display ) XCloseDisplay(display); display = 0; window = static_cast(mCreator)->_getWindow(); //Create our local X mListener connection if( !(display = XOpenDisplay(0)) ) OIS_EXCEPT(E_General, "LinuxMouse::_initialize >> Error opening X!"); //Set it to recieve Mouse Input events if( XSelectInput(display, window, ButtonPressMask | ButtonReleaseMask | PointerMotionMask) == BadWindow ) OIS_EXCEPT(E_General, "LinuxMouse::_initialize >> X error!"); //Warp mouse inside window XWarpPointer(display,None,window,0,0,0,0, 6,6); //Create a blank cursor: Pixmap bm_no; XColor black, dummy; Colormap colormap; static char no_data[] = { 0,0,0,0,0,0,0,0 }; colormap = DefaultColormap( display, DefaultScreen(display) ); XAllocNamedColor( display, colormap, "black", &black, &dummy ); bm_no = XCreateBitmapFromData( display, window, no_data, 8, 8 ); cursor = XCreatePixmapCursor( display, bm_no, bm_no, &black, &black, 0, 0 ); grab( grabMouse ); hide( hideMouse ); mouseFocusLost = false; } //-------------------------------------------------------------------// LinuxMouse::~LinuxMouse() { if( display ) { grab(false); hide(false); XFreeCursor(display, cursor); XCloseDisplay(display); } static_cast(mCreator)->_setMouseUsed(false); } //-------------------------------------------------------------------// void LinuxMouse::setBuffered(bool buffered) { mBuffered = buffered; } //-------------------------------------------------------------------// void LinuxMouse::capture() { //Clear out last frames values mState.X.rel = 0; mState.Y.rel = 0; mState.Z.rel = 0; _processXEvents(); mWarped = false; if( mMoved == true ) { if( mBuffered && mListener ) mListener->mouseMoved( MouseEvent( this, mState ) ); mMoved = false; } //Check for losing/gaining mouse grab focus (alt-tab, etc) if( grabMouse ) { if( static_cast(mCreator)->_getGrabState() ) { if( mouseFocusLost ) //We just regained mouse grab focus { grab( true ); hide( hideMouse ); mouseFocusLost = false; } } else { if( mouseFocusLost == false ) //We just lost mouse grab focus { grab( false ); hide( false ); mouseFocusLost = true; } } } } //-------------------------------------------------------------------// /*void LinuxMouse::_processXEvents() { //X11 Button Events: 1=left 2=middle 3=right; Our Bit Postion: 1=Left 2=Right 3=Middle char mask[4] = {0,1,4,2}; XEvent event; //Poll x11 for events mouse events while( XPending(display) > 0 ) { XNextEvent(display, &event); if( event.type == MotionNotify ) { //Mouse moved //Ignore out of bounds mouse if we just warped if( mWarped ) { if(event.xmotion.x < 5 || event.xmotion.x > mState.width - 5 || event.xmotion.y < 5 || event.xmotion.y > mState.height - 5) continue; } //Compute this frames Relative X & Y motion mState.X.rel = event.xmotion.x - oldXMouseX; mState.Y.rel = event.xmotion.y - oldXMouseY; //Store old values for next time to compute relative motion oldXMouseX = event.xmotion.x; oldXMouseY = event.xmotion.y; mState.X.abs += mState.X.rel; mState.Y.abs += mState.Y.rel; //Check to see if we are grabbing the mouse to the window (requires clipping and warping) if( grabMouse ) { if( mState.X.abs < 0 ) mState.X.abs = 0; else if( mState.X.abs > mState.width ) mState.X.abs = mState.width; if( mState.Y.abs < 0 ) mState.Y.abs = 0; else if( mState.Y.abs > mState.height ) mState.Y.abs = mState.height; if( mouseFocusLost == false ) { //Keep mouse in window (fudge factor) if(event.xmotion.x < 5 || event.xmotion.x > mState.width - 5 || event.xmotion.y < 5 || event.xmotion.y > mState.height - 5 ) { oldXMouseX = mState.width >> 1; //center x oldXMouseY = mState.height >> 1; //center y XWarpPointer(display, None, window, 0, 0, 0, 0, oldXMouseX, oldXMouseY); mWarped = true; } } } mMoved = true; } else if( event.type == ButtonPress ) { //Button down static_cast(mCreator)->_setGrabState(true); if( event.xbutton.button < 4 ) { mState.buttons |= mask[event.xbutton.button]; if( mBuffered && mListener ) if( mListener->mousePressed( MouseEvent( this, mState ), (MouseButtonID)(mask[event.xbutton.button] >> 1)) == false ) return; } } else if( event.type == ButtonRelease ) { //Button up if( event.xbutton.button < 4 ) { mState.buttons &= ~mask[event.xbutton.button]; if( mBuffered && mListener ) if( mListener->mouseReleased( MouseEvent( this, mState ), (MouseButtonID)(mask[event.xbutton.button] >> 1)) == false ) return; } //The Z axis gets pushed/released pair message (this is up) else if( event.xbutton.button == 4 ) { mState.Z.rel += 120; mState.Z.abs += 120; mMoved = true; } //The Z axis gets pushed/released pair message (this is down) else if( event.xbutton.button == 5 ) { mState.Z.rel -= 120; mState.Z.abs -= 120; mMoved = true; } } } }*/ void LinuxMouse::_processXEvents() { Window u1; int u2; Window current_win; int x, y; unsigned int mmask; if ( XQueryPointer(display, window, &u1, ¤t_win, &u2, &u2, &x, &y, &mmask) ) { //Ignore out of bounds mouse if we just warped if( mWarped && (x < 5 || x > mState.width - 5 || y < 5 || y > mState.height - 5)) { } else if (!(oldXMouseX == x && oldXMouseY == y)) { //Compute this frames Relative X & Y motion mState.X.rel = x - oldXMouseX; mState.Y.rel = y - oldXMouseY; //Store old values for next time to compute relative motion oldXMouseX = x; oldXMouseY = y; mState.X.abs += mState.X.rel; mState.Y.abs += mState.Y.rel; //Check to see if we are grabbing the mouse to the window (requires clipping and warping) if( grabMouse ) { if( mState.X.abs < 0 ) mState.X.abs = 0; else if( mState.X.abs > mState.width ) mState.X.abs = mState.width; if( mState.Y.abs < 0 ) mState.Y.abs = 0; else if( mState.Y.abs > mState.height ) mState.Y.abs = mState.height; if( mouseFocusLost == false ) { //Keep mouse in window (fudge factor) if(x < 5 || x > mState.width - 5 || y < 5 || y > mState.height - 5 ) { oldXMouseX = mState.width >> 1; //center x oldXMouseY = mState.height >> 1; //center y XWarpPointer(display, None, window, 0, 0, 0, 0, oldXMouseX, oldXMouseY); mWarped = true; } } } mMoved = true; } } //X11 Button Events: 1=left 2=middle 3=right; Our Bit Postion: 1=Left 2=Right 3=Middle char mask[4] = {0,1,4,2}; XEvent event; //Poll x11 for events mouse events while( XPending(display) > 0 ) { XNextEvent(display, &event); //if( event.type == MotionNotify ) //{ //Mouse moved //} if( event.type == ButtonPress ) { //Button down static_cast(mCreator)->_setGrabState(true); if( event.xbutton.button < 4 ) { mState.buttons |= mask[event.xbutton.button]; if( mBuffered && mListener ) if( mListener->mousePressed( MouseEvent( this, mState ), (MouseButtonID)(mask[event.xbutton.button] >> 1)) == false ) return; } } else if( event.type == ButtonRelease ) { //Button up if( event.xbutton.button < 4 ) { mState.buttons &= ~mask[event.xbutton.button]; if( mBuffered && mListener ) if( mListener->mouseReleased( MouseEvent( this, mState ), (MouseButtonID)(mask[event.xbutton.button] >> 1)) == false ) return; } //The Z axis gets pushed/released pair message (this is up) else if( event.xbutton.button == 4 ) { mState.Z.rel += 120; mState.Z.abs += 120; mMoved = true; } //The Z axis gets pushed/released pair message (this is down) else if( event.xbutton.button == 5 ) { mState.Z.rel -= 120; mState.Z.abs -= 120; mMoved = true; } } } } //-------------------------------------------------------------------// void LinuxMouse::grab(bool grab) { if( grab ) XGrabPointer(display, window, True, 0, GrabModeAsync, GrabModeAsync, window, None, CurrentTime); else XUngrabPointer(display, CurrentTime); } //-------------------------------------------------------------------// void LinuxMouse::hide(bool hide) { if( hide ) XDefineCursor(display, window, cursor); else XUndefineCursor(display, window); }